Guild Wars 2 is a massively multiplayer online role-playing game developed by ArenaNet and published by NCsoft. Set in the fantasy
world of Tyria, the game follows the re-emergence of Destiny's Edge, a
disbanded guild dedicated to fighting the Elder Dragons, a Lovecraftian species that has seized control of Tyria in the time since the original Guild Wars. The game takes place in a persistent world with a story that progresses in instanced environments.
Guild Wars 2 claims to be unique in the genre by featuring a storyline that is responsive to player actions, something which is common in single player role-playing games but rarely seen in multiplayer ones. A dynamic event system replaces traditional questing, utilising the ripple effect
to allow players to approach quests in different ways as part of a
persistent world. Also of note is the combat system, which aims to be
more dynamic than its predecessor by promoting synergy between
professions and using the environment as a weapon, as well as reducing the complexity of the Magic-style skill system of the original game. As a sequel to Guild Wars, Guild Wars 2 features the same lack of subscription fees
that distinguished its predecessor from other commercially developed
online games of the time, though a purchase is still required to install
the game.
As reported by NCsoft and ArenaNet, by September 13th (about 2 weeks
after launch), despite temporarily halting first-party sales, the game
has sold over 2 million copies. The game's peak concurrency exceeds 400,000 players.
Guild Wars 2
Guild Wars 2 uses a heavily modified version of the proprietary game engine developed for Guild Wars by ArenaNet. The modifications to the engine include real-time 3D environments, enhanced graphics and animations and the use of the Havok physics system. The developers say the engine now does justice to the game's critically acclaimed concept art, and that concept art will be integrated into the way the story is told to the player.
Guild Wars 2
will allow a player to create a character from a combination of five
races and eight professions, the five races being the humans and charr,
introduced in Prophecies, the asura and norn, introduced in Eye of the North, and the sylvari, a race exclusive to Guild Wars 2. The professions, three of which do not appear in Guild Wars, are divided into armor classes: "scholars" with light armor, "adventurers" with medium armor, and "soldiers" with heavy armor. There is no dedicated healing class as the developers felt that making it necessary for every party to have a healer was restrictive.
The race and profession of the player will determine the skills they can access. Guild Wars 2, like Guild Wars,
uses a skill-based combat system, whereby players must select only 10
skills from a much larger pool, introducing an element of strategy.
However, unlike Guild Wars, skill slots have predefined roles:
the first five are determined by player's weapon and profession, the
sixth is for healing, the seventh through ninth will be skills with no
defined roles that are unlocked as the game progresses, and the tenth
slot will be for an "elite" skill, which is also initially locked. In a
departure from the high number of skills present in Guild Wars, Guild Wars 2 will focus on quality of skills over quantity
and will also reduce the overall number of game modes to reduce
balancing complexity — one of the most common issues present in MMORPGs.
The uniquely low level cap of Guild Wars (20) has been
replaced with one at 80, which the developers state strikes the correct
balance between allowing for character development and avoiding forcing
players into the grind-based gameplay that too often accompanies a high level cap, the elimination of which was a core design principle of the original Guild Wars. Player versus environment
features a scaling system that lowers the players level and stats to
reflect the levels of monsters, thereby maintaining a global level of
difficulty. In player versus player, entry to e-sport will grant access to all skills, items and provide a fixed level, so that all players will be on a level playing field.
In addition to the small-scale, tactical combat described above, the
game features "World versus World", large scale combat taking place in a
persistent world independent of the main world. Players are able to
drop in and out "on the fly" and possess the ability to construct siege
weapons, with rewards commensurate with their success. Guild Wars 2
offers eight crafting disciplines, allowing the player to practice two
at a time, with a fee for switching. While there are basic recipes to
follow, the player can experiment with different combinations of
ingredients to discover new recipes.
As the game is set 250 years after its predecessor, players are unable
to carry over their characters. However, the achievements and honors
accumulated by all the characters on players' Guild Wars accounts. Each achievement earns points which allow confer certain bonuses in Guild Wars 2. The accounts of both games must be linked in order to acquire these bonuses.
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